Ryan Carpenter
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Cave Runner

October, 2016

Synopsis

A project I completed while I pursued my education and my submission for my midterm project for my Game Engine Scripting course at Columbia College Chicago. A 2D platformer where the player must all the jewels in each level to continue through the game. The player can use a jet pack to hover and boost in the air, and they can jump on walls for even more mobility.

This was a solo project and the first game I had built in Unity. I had wanted to focus more on level designing for this project, at this point I was introduced to Tiled2D and really started to notice my enjoyment with building fun and interesting levels. I also had to balance levels around the high mobility the player has with the jet pack and wall jumping and that made for a very interesting challenge.

Want to give it a try? Click the button below to go to it's itch.io page!
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Postmortem

The first 2D project I had ever built in Unity, and in my opinion a very solid first project. I got my mechanics working very quickly, wall jumping however was a bit awkward due to lack of animations and a limited sprite sheet that I used for this project. I also had some other animation flubs, such as the player sprite disappearing when they die rather than playing a death animation. But other than those small bumps in the road I'm very happy with this project. I think the designs of the level I came up with with very good, all three levels being different with the first being a left to right typical sidescroller section, the second being vertical level, and the third having three different little areas the player can tackle in any order he or she chooses.

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