My Final project for my Authoring Interactive Media course at Columbia College Chicago. A very simple and short 2D platformer where the goal is to try and teach the player how to play with out having a single bit of text or a tutorial on the screen.
This was a solo project where it was my first attempt at thinking about level design and even making a 2D project using Construct2. The goal of the project was to prove an interactive theory that I had to come up with, correct. My interactive theory was that simplicity was a key part of making an interaction successful. So I wanted to make this game as simple as possible, give it control that people could test and figure out immediately, and have the level teach and warn the player of dangers ahead as they progress.
Want to give it a try? Click the button below to go the website it's hosted on!
So this is the first game I had ever worked on in my college career. Just a simple platformer, but this game made me realize my love for level design and building 2D games. It may not seem like it, but every little bit of the level has purpose and reasons behind it. Every enemy you see every block placed has a reason, and it's mostly to show and teach the player. Every enemy you first encounter, you encounter in a safe way. The spear holding cockroach is first seen running above you, letting the player know it's something to look out for. The first cockroach you see falls down a pit (the only part I'd change admittedly) letting the player know pits are not safe to go down and what their enemy looks like. The level was designed to show and tell, and I feel like it succeeds. Beyond the design of the level the game is very rough around the edges still, but functional.