A project made for the Indie Game Sprint course at Columbia College Chicago. A 3D first person survival game where the player must traverse through a maze, to find four keys to escape their prison. The player must gather food to survive, grenades to open secret passages and survive for days all while trying to escape.
My role on this project was level designer and programmer. I helped layout pieces of the maze and build it, I mostly placed objects in the maze and determined the how many of the usable items would be in each area, trying to keep the game balanced and not too easy.
Want to give it a try? Click the button below to go to it's itch.io page!
This was the first project for me that wasn't a solo project, and looking at this project and the memories coming back, it showed. My communication skill were weak at this time and I didn't do the best job of communicating with my team. But despite that, our team worked very well together, and we worked smoothly and we only get better as we kept going. I worked on very simple things, putting in the code to have the food items heal, coding the keys to open the final door, and placing all the objects in the level and determining the right amount is needed for a good and balanced game. In only a weeks time we made a working, balanced, and enjoyable game and I would argue that without this project my team communication skills would have never actually improved.