A group project developed and completed over the course of a couple of months while pursuing my education. A 3D first person turn based shooter where four players try to eliminate each other to be the last cowboy capsule standing. There are two phases of game play, move phase and shoot phase. In move phase the players cannot shoot, it's all about positioning for the shoot phase. When the clock in the middle strikes 12, shoot phase begins. The players can no longer move but they are now able to aim and shoot at whatever is in front of them.
My role for this project was working on the UI, more specifically the character select menu that was designed, programmed, and made functional by me, artwork was provided by a fellow teammate on the project.
My role in the project was a confusing mess at first. As a team our communication was rather lacking, from the beginning I took on the mantle of being the UI designer and programmer. Only I would find out, other members of the team would do my job for me, upon seeing our builds come out. This was a frustrating experience at first, and seeing the UI function perfectly, I couldn't exactly say to take it all away. It's not until we realized we needed a beginning to our game, a way to confirm how many players are playing and confirm their characters that I was able to step up to my role. I built the player join screen from scratch, only taking some needed artwork and code for the aiming and refactoring it for my purpose of having the player shoot a target to ready up for a game. This way the player can learn how to aim and shoot before the game starts. While my UI work is not as big of a focus as my level design, I am still very proud of this menu and all the work it took to get it feeling right.